Many people doing this project might only just focus on the video aspects of the project as the video aspects are what is ultimately going to be watched and graded based on the content. But audio should be considered very important to a high degree as well because it has the ability to make any video with only background audio way better as it can help do lots of things such as establishing a certain scene, highlighting a certain event in a scene or maybe just adding necessary detail to the whole movie for maximum viewer impact. In our case, audio is a supplement that is supposed to give us the finer details that allow for our film to be at the level of detail that we wanted it to be. Here are a few audio aspects that me and my partner plan to incorporate in our project:
Diegetic sound: Perhaps the kind of audio that will be most used in our opening, this is perfect for our opening for various reasons, many of them are kind of obvious. First of all, diegetic sound is meant to keep the environment as real as possible which is essential because our opening is meant to be very realistic as we wanted to incorporate how a real life drug deal might play out without incorporating the potentially dangerous parts and also adding a twist toward the end of the interaction which although might not be fully realistic of all real life drug deals, it is a real possibility that it could happen especially given the shady circumstances of the deal that we try to imitate.
Sudden suspenseful stings: These are meant to indicate that there is a very sudden event is occurring, such as when the Buyer suddenly gets kidnapped by the Dealer. This is meant to invoke a sense of fear, highly increased tension, and possibly even jump scare our audience (although jump scaring or other horror themes are not our main target of the use of these sounds, it can be used as a supplement). This altogether would expand all of the quick and critical moments of our opening to allow for a lasting effect in our audience which would allow for something like the audience expecting another event to occur or for the audience to become tense about what could happen next. Here is the kind of scene where I would like to incorporate these types of sounds in (this scene is kind of a vibe of what our actual scene is going to be like):
If I were to incorporate a sting into this scene (the scene is from Reclaim (2014)), I would incorporate it whenever the kidnapper suddenly pulls out the gun or the exact moment where the person gets knocked out to the point where they are able to be tied up and restrained by the kidnapper.
In this project, I and my partner also plan to incorporate foley sounds into certain parts of our projects for certain actions such as a lamp being turned on in a dark room or a rope being tied to hands and legs or the sound of being knocked out to the ground. We will incorporate these sounds whenever we deem it to be necessary to do so or whenever it adds more of an immersive experience to a certain scene. We have not started editing yet but as soon as we do, we will determine the next course of action related to this and let you all know if we do decide to incorporate foley during the editing process.
No comments:
Post a Comment